André MattosContact
Video: /projects/syky-apple-vision-pro/syky-video.mp4
As Technical Artist, I created the visual effects and shaders in Reality Composer Pro with ShaderGraph, including cloth, water, dome projection, and the dress UV light effect. My work focused on translating the creative direction into real-time mixed reality while keeping the garments, environments, and interactions performant on Apple Vision Pro.
Video: /projects/syky-apple-vision-pro/syky-piazza.mp4
Video: /projects/syky-apple-vision-pro/syky-dress.mp4
To stay close to the original concepts and styleframes, we used shadow baking, SDF shapes in place of heavier textures, billboarded background vegetation, and IBL lighting blended with real-world environment lighting for realistic reflections.

I worked closely with developers and 3D artists to integrate and optimize assets so the experience could preserve its visual quality while running smoothly on device.
Video: /projects/syky-apple-vision-pro/syky-dress-rcp.mp4
Video: /projects/syky-apple-vision-pro/syky-uv-lights.mp4
Video: /projects/syky-apple-vision-pro/syky-butterfly.mp4
SYKY on Apple Vision Pro

SYKY on Apple Vision Pro is a spatial fashion platform that lets users explore luxury digital garments in mixed reality. The debut experience featured Anrealage's Pyramid Dress, using the headset's spatial interface to present fashion as something to move around, inspect, and experience at scale.

Client
SYKY
Role
Technical Artist
As Technical Artist, I created the visual effects and shaders in Reality Composer Pro with ShaderGraph, including cloth, water, dome projection, and the dress UV light effect. My work focused on translating the creative direction into real-time mixed reality while keeping the garments, environments, and interactions performant on Apple Vision Pro.
To stay close to the original concepts and styleframes, we used shadow baking, SDF shapes in place of heavier textures, billboarded background vegetation, and IBL lighting blended with real-world environment lighting for realistic reflections.

I worked closely with developers and 3D artists to integrate and optimize assets so the experience could preserve its visual quality while running smoothly on device.