As Technical Artist, I created the visual effects and shaders in Reality Composer Pro with ShaderGraph, including cloth, water, dome projection, and the dress UV light effect. My work focused on translating the creative direction into real-time mixed reality while keeping the garments, environments, and interactions performant on Apple Vision Pro.
To stay close to the original concepts and styleframes, we used shadow baking, SDF shapes in place of heavier textures, billboarded background vegetation, and IBL lighting blended with real-world environment lighting for realistic reflections.
I worked closely with developers and 3D artists to integrate and optimize assets so the experience could preserve its visual quality while running smoothly on device.
I worked closely with developers and 3D artists to integrate and optimize assets so the experience could preserve its visual quality while running smoothly on device.