André MattosContact
Video: /projects/gamaro-o-parque/gamaro-video.mp4
As a creative technologist, I contributed to building the system pipeline that enabled the tunnel's interactivity and visuals. My work included creating visual effects and shaders such as river particles, blooming flowers flipbook control, reactive fireflies, and flocking fish using steering behaviors, all dynamically responding to visitor movements as they crossed the tunnel.
Video: /projects/gamaro-o-parque/gamaro-fishes.mp4
Video: /projects/gamaro-o-parque/gamaro-fireflies.mp4
Video: /projects/gamaro-o-parque/gamaro-flowers.mp4
Video: /projects/gamaro-o-parque/gamaro-transition.mp4
TouchDesigner acted as the central media server, receiving data from multiple systems, including Kinect sensors for user positioning, Unity for interactive content, and Ableton Live for audio synchronization. It managed the visuals sent to the projectors covering the tunnel.
Gamaro: O Parque
Video: /projects/gamaro-o-parque/gamaro-td-previz.mp4
Gamaro: O Parque
Gamaro: O Parque
Gamaro: O Parque
Gamaro: O Parque

The Decompression Tunnel, a 15-meter immersive installation at O PARQUE by Gamaro, takes visitors on a sensory journey through nature. Projection mapping transforms floors and walls into interactive scenes of waterfalls, rivers, forests, and fireflies.

Client
Gamaro
Role
Creative Technologist
As a creative technologist, I contributed to building the system pipeline that enabled the tunnel's interactivity and visuals. My work included creating visual effects and shaders such as river particles, blooming flowers flipbook control, reactive fireflies, and flocking fish using steering behaviors, all dynamically responding to visitor movements as they crossed the tunnel.
TouchDesigner acted as the central media server, receiving data from multiple systems, including Kinect sensors for user positioning, Unity for interactive content, and Ableton Live for audio synchronization. It managed the visuals sent to the projectors covering the tunnel.