André MattosContact
Video: /projects/casa-alma-duratex/casa-alma-video.mp4
The challenge was making the installation feel seamless while capturing biometric data to generate a personalized piece for each visitor.

We worked back and forth with the client to find a sculpture aesthetic that carried the house's core values of sensation, well-being, and fluidity. We applied generative and procedural techniques to keep the visual language consistent while still making every piece unique.
I helped define the project from the pitch stage and architected the system behind it, connecting capture, processing, rendering, and delivery into one pipeline.
Duratex: Casa Alma
Duratex: Casa Alma
Visitors wore an Apple Watch during a guided tour while the system recorded heart rate and 6-axis motion data in real-time. That data was later matched with the visitor's info from a tablet web app, so each person's path through the space could generate its own output.
Duratex: Casa Alma
Video: /projects/casa-alma-duratex/casa-alma-bts.mp4
The system was built across WatchOS, Vue.js, Node-RED, TouchDesigner, and Cinema 4D.

We engineered a distributed queue between the venue devices and the render machine, using Node-RED as the central orchestrator. TouchDesigner normalized the incoming data and generated the procedural geometry before Cinema 4D rendered the final image.
Video: /projects/casa-alma-duratex/casa-alma-sculptures.mp4
Duratex: Casa Alma
A few minutes later, the artwork was sent back to the visitor via Twilio SMS/WhatsApp. The result was a fully automated capture-to-phone pipeline that turned each tour into a premium personalized digital souvenir.
Duratex: Casa Alma
Duratex: Casa Alma

Casa Alma at CASACOR turned the Duratex space into an interactive canvas, empowering visitors to create art through Apple Watches capturing heartbeats and movements, leading to over 1,600 unique artworks in real time.

Client
Duratex
Role
Creative Technology Director
The challenge was making the installation feel seamless while capturing biometric data to generate a personalized piece for each visitor.

We worked back and forth with the client to find a sculpture aesthetic that carried the house's core values of sensation, well-being, and fluidity. We applied generative and procedural techniques to keep the visual language consistent while still making every piece unique.
I helped define the project from the pitch stage and architected the system behind it, connecting capture, processing, rendering, and delivery into one pipeline.
Visitors wore an Apple Watch during a guided tour while the system recorded heart rate and 6-axis motion data in real-time. That data was later matched with the visitor's info from a tablet web app, so each person's path through the space could generate its own output.
The system was built across WatchOS, Vue.js, Node-RED, TouchDesigner, and Cinema 4D.

We engineered a distributed queue between the venue devices and the render machine, using Node-RED as the central orchestrator. TouchDesigner normalized the incoming data and generated the procedural geometry before Cinema 4D rendered the final image.
A few minutes later, the artwork was sent back to the visitor via Twilio SMS/WhatsApp. The result was a fully automated capture-to-phone pipeline that turned each tour into a premium personalized digital souvenir.