As part of the VFX team, I created four visually dynamic scenes synchronized with the music. These included a swarm of particles resembling a flock of fish, a metallic wall with rings pulsing outward, a neural network of pulsing light connections, and a glowing mycelium with giant, light-emitting mushrooms. Each scene was carefully timed to match the music's drop moments and beat flashes.
To create these scenes, I designed generative art systems using Unity's VFX Graph, Shader Graph, and compute shaders.
All scenes were timecoded in Unity's Timeline, with the render output sent over the network to the Disguise media server, the brain of the installation concert.
All scenes were timecoded in Unity's Timeline, with the render output sent over the network to the Disguise media server, the brain of the installation concert.
The director's cameras were precisely tracked in real-time, with spatial positioning data sent back to Unity to ensure the visuals on the LED panels displayed the 3D content from the correct angle, creating the illusion of an infinite background for Alok's performance on stage.

